Steve Hadley · Vectris
I studied art at the VCA in Melbourne but could never settle on a medium. I painted, then wanted the work in three dimensions and turned to sculpture; then wanted it to move and tried video — which put me back to two dimensions. Every medium added one thing and gave up another.
That all changed when I discovered game engines. Working at the edge of technology turned out to be fertile ground for art - new tools let you invent forms that didn't exist before. Code can simulate any medium and learning to command it felt hugely empowering.
Lately my attention is on AI. I think we're living through the most consequential period in human history - AI will be the most dangerous thing we ever build, with the greatest potential payoff.